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High Horse Entertainment

High Horse Entertainment is a joint venture between Jay Mattis and Timothy Rapp. Together, we bring 35 years of professional experience to our games and our clients.

We are committed to the development of robust online environments for responsive and engaging player versus player gameplay. Video games are highly interdisciplinary by nature, and we have spent our careers cultivating the wide array of skills necessary for AAA development. We believe that by having a small team of highly dedicated people, you get a far more creative, focused, and ultimately fun product.

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A fast-paced action-sports game that pits 2-4 players against each other in a frantic combination of air hockey and tennis. Players scramble to retrieve and throw a glowing disc while unleashing devastating abilities and defending their end zone.

Disc Jam Media

Who We Are


Jay Mattis

Jay began his career as part of Activision's Central Technology group, helping the multiplayer team at Treyarch ship Call of Duty: World at War before joining them to deliver the first entries in the Black Ops series. During that time he designed and implemented visual effects, game modes, gameplay and animation systems, live services, networking technology, and physics simulations. While shipping Black Ops 2, Jay developed a new motion graphics and user interface solution subsequently adopted across all franchise studios, and led the team responsible for delivering all multiplayer UI, HUD, and many meta-progression systems.


Timothy Rapp

Tim entered the industry as a Software Engineer developing always-on network applications. Tossed into the fray as a member of a small team of online engineers developing Call of Duty 3, Tim helped deliver the first 24 player peer-to-peer game ever released on consoles. After building the entirety of the online gameplay for the Guitar Hero franchise, Tim returned to Call of Duty to build weapon, equipment, and animation systems for Black Ops 2. Though engineering has been his trade, Tim has spent his life creating art and developing a video game art pipeline for AAA content generation.

Our Services

Engineering
  • DCC Tools
  • Game Networking
  • Gameplay Systems
  • Live Services
  • Optimization
  • Rendering
  • User Interfaces
Art
  • Concept Art and Ideation
  • High Poly Sculpting
  • Low Poly Modeling
  • Mesh Texturing
  • Shaders and Materials
  • Retopology
  • UV Layout
Animation
  • Graph Authoring
  • Hand Keyed Animation
  • Markerless Mocap
  • Mocap Cleanup
  • Rigging and Retargeting
  • Scripting Rig Expressions

Prior Work

© Activision Blizzard, Inc.